If your app already has an older version of Sparkle or you wish to migrate to Sparkle 2, please see upgrading from previous versions.
If you want to sandbox an existing application using Sparkle, please jump to the sandboxing guide.
If you use Swift Package Manager:
https://github.com/sparkle-project/Sparkle as the package repository URLChoose the Package Options. The default options will let Xcode automatically update versions of Sparkle 2.
From Xcode’s project navigator, if you right click and show the Sparkle package in Finder, you will find Sparkle’s tools to generate and sign updates in ../artifacts/sparkle/Sparkle/bin/ (in Finder you may need to go up one folder from checkouts via Go › Enclosing Folder).
If you use CocoaPods:
pod 'Sparkle' to your Podfile.use_frameworks! in your Podfile.If you use Carthage:
binary "https://sparkle-project.org/Carthage/Sparkle.json" to your Cartfile.carthage updateCarthage/Build/Mac/Sparkle.framework into your Xcode project.Sparkle’s tools to generate and sign updates are not included from Carthage and need to be grabbed from our latest release.
Sparkle only supports using a binary origin with Carthage because Carthage strips necessary code signing information when building the project from source.
If you want to add Sparkle manually:
Sparkle.framework into your Xcode project.@loader_path/../Frameworks (for non-Xcode projects add the flags -Wl,-rpath,@loader_path/../Frameworks). By default, recent versions of Xcode set this to @executable_path/../Frameworks which is already sufficient for regular applications.If you enable Library Validation, which is part of the Hardened Runtime and required for notarization, you will also need to either sign your application with an Apple Development certificate for development (requires being in Apple’s developer program), or disable library validation for Debug configurations only. Otherwise, the system may not let your application load Sparkle if you attempt to sign to run locally via an ad-hoc signature. This is not an issue for distribution when you sign your application with a Developer ID certificate.
Sandboxed applications using Sparkle also require following the sandboxing guide.
Pre-releases when available are published on GitHub. They are also available in Swift Package Manager, CocoaPods, and Carthage too by specifying the pre-release version in your project’s manifest.
A more nightly build from our repository can be downloaded from our GitHub Actions page by selecting a recent workflow commit and downloading the Sparkle-distribution*.tar.xz artifact. Alternatively, you may clone Sparkle’s repository with all its submodules, run make release, and extract the binaries in the resulting Sparkle-*.tar.xz (or .bz2) archive.
These instructions are for regular .app bundles in Cocoa. If you want to use Sparkle from other UI toolkits such as SwiftUI or want to instantiate the updater yourself, please visit our programmatic setup. If you want to update a non-app bundle, such as a Preference Pane or a plug-in, follow step 2 for non-app bundles.
SPUStandardUpdaterController in the Class box of the Custom Class section in the inspector.SPUStandardUpdaterController instance and its action to checkForUpdates:.If you are using Sparkle 1, you will need to use SUUpdater instead of SPUStandardUpdaterController in the above steps. In Sparkle 2, SUUpdater is a deprecated stub. While it is still functional for transitional purposes, new applications will want to migrate to SPUStandardUpdaterController.
That’s it. No other API calls are required to start the updater and have it manage checking for updates automatically. If you intend to pursue additional updater APIs, please first check API Expectations from our programmatic setup.
Because Sparkle is downloading executable code to your users’ systems, you must be very careful about security. To let Sparkle know that a downloaded update is not corrupted and came from you (instead of a malicious attacker), we recommend:
.pkg) must be signed with EdDSA.Please ensure your signing keys are kept safe and cannot be stolen if your web server is compromised. One way to ensure this for example is not having your signing keys accessible from the machine that is hosting your product.
To prepare signing with EdDSA signatures:
Run ./bin/generate_keys tool (from the Sparkle distribution root). This needs to be done only once. This tool will do two things:
./bin/generate_keys again to see your public key at any time.Then add your public key to your app’s Info.plist as a SUPublicEDKey property. Note that for new projects created with Xcode 12 or later, this file may be in the Info tab under your target settings.
Here is an example run of ./bin/generate_keys:
A key has been generated and saved in your keychain. Add the `SUPublicEDKey` key to
the Info.plist of each app for which you intend to use Sparkle for distributing
updates. It should appear like this:
<key>SUPublicEDKey</key>
<string>pfIShU4dEXqPd5ObYNfDBiQWcXozk7estwzTnF9BamQ=</string>
You can use the -x private-key-file and -f private-key-file options to export and import the keys respectively when transferring keys to another Mac. Otherwise we recommend keeping the keys inside your Mac’s keychain. Be sure to keep them safe and not lose them (they will be erased if your keychain or system is erased).
If your keys are lost however, you can still sign new updates for Developer ID signed applications through key rotation. Note this will not work for Installer package based updates or for applications that are not code signed. In those cases you may lose the ability to sign new updates.
Please visit Migrating to EdDSA from DSA if you are still providing DSA signatures so you can learn how to stop supporting them.
If you are code-signing your application via Apple’s Developer ID program, Sparkle will ensure the new version’s author matches the old version’s. Sparkle also performs shallow (but not deep) validation for testing if the new application’s code signature is valid.
Sparkle.framework into the bundle of a Developer ID application requires that you code-sign the framework and its helper tools with your Developer ID keys. Xcode should do this automatically if you create an archive via Product › Archive and Distribute App choosing Developer ID method of distribution.codesign --deep -vvv --verify <path-to-app> for code signing validity, spctl -a -t exec -vv <path-to-app> for Gatekeeper validity, and by checking logs in the Console.app. See Apple’s Code Signing in Depth for more code signing details.For regular application updates, if you both code-sign your application with Apple’s Developer ID program and include a public EdDSA key for signing your update archive, Sparkle allows rotating keys by issuing a new update that changes either your Apple code signing certificate or your EdDSA keys (but not both). For applications that opt into enabling SUVerifyUpdateBeforeExtraction, the update archive must also be an Apple Developer ID code signed disk image.
We recommend rotating keys only when necessary like if you need to change your Developer ID certificate, lose access to your EdDSA private key, or need to change (Ed)DSA keys due to migrating away from DSA.
We recommend distributing your app in Xcode by creating a Product › Archive and Distribute App choosing Developer ID method of distribution. Using Xcode’s Archive Organizer will ensure Sparkle’s helper tools are code signed properly for distribution. In automated environments, this can instead be done using xcodebuild archive and xcodebuild -exportArchive.
If you distribute your app on your website as a Apple-certificate-signed disk image (DMG):
/Applications symlink in your DMG, to encourage the user to copy the app out of it.If you distribute your app on your website as a ZIP or a tar archive (due to app translocation):
If your app is running from a read-only mount, you can encourage (if you want) your user to move the app into /Applications. Some frameworks, although not officially sanctioned here, exist for this purpose. Note Sparkle will not by default automatically disturb your user if an update cannot be performed.
Sparkle supports updating from DMG, ZIP archives, tarballs, Apple Archives (as of Sparkle 2.7 / macOS 10.15), and installer packages, so you can generally reuse the same archive for distribution of your app on your website as well as Sparkle updates.
Sparkle uses appcasts to get information about software updates. An appcast is an RSS feed with some extra information for Sparkle’s purposes.
SUFeedURL property to your Info.plist; set its value to a URL where your appcast will be hosted, e.g. https://yourcompany.example.com/appcast.xml. We strongly encourage you to use HTTPS URLs for the appcast.CFBundleVersion key in your Info.plist. Sparkle uses this to compare and determine the latest version of your bundle.If you update regular app bundles and you have set up EdDSA signatures, you can use a tool to generate appcasts automatically:
Run generate_appcast tool from Sparkle’s distribution archive specifying the path to the folder with update archives. Allow it to access the Keychain if it asks for it (it’s needed to generate signatures in the appcast).
./bin/generate_appcast /path/to/your/updates_folder/
SUFeedURL) and also *.delta update files for faster incremental updates. Upload your archives, the delta updates, and the appcast to your server.When generating the appcast, if an .html file exists with the same name as the archive, then it will added as the releaseNotesLink. Run generate_appcast -h for a full overview and list of supported options.
You can also create the appcast file manually (not recommended):
CFBundleVersion of the latest development build of your app temporarily is useful for quickly testing the latest version of Sparkle framework.CFBundleVersion hosted in an alternate feed is useful for testing the latest version of Sparkle framework in a production setting. Some code signing policies may otherwise not take effect and be testable when updating from/to non-notarized builds.defaults delete my-bundle-id SULastCheckTime to clear the last update check time before launching the app. Alternatively, initiate a manual update check from the app’s menu bar.The update process will be logged to Console.app. If anything goes wrong, you should find detailed explanation in the log.
Make sure to also keep Sparkle’s debug symbols files (.dSYM) around as they will be useful for symbolicating crash logs if something were to go wrong.
That’s it! You’re done! You don’t have to do any more. But you might want to: